Jordan Ireland
Arizona based Game Developer
Hi, I'm Jordan Ireland! I'm a game developer who loves working with Unity and Unreal Engine,
and I'm pretty handy with DirectX 11 too.
I code mostly in C++, C#, and Python, and I'm
all about bringing creative ideas to life through gaming.
Who Am I?
I (he/him) am an Arizona based programmer and have been programming since around age 7 when I started
creating flash games to upload onto NewGrounds.com. Before that, I was playing online games like
Pirates of the Caribbean Online and Last Chaos.
When I turned 14, I started creating MySpace themes for my friends and family by learning HTML and
CSS. That led me into creating websites for my friends and family's businesses. At age 18, I got
contracted to create a website for a local politician who was running for office at the time.
At age 18, I started to learn C# and how to create games inside of Unity. At that time, I also began
learning PHP and JavaScript to build more interactive websites and applications. During my learning
period, I got the chance to build my first store page for a local bakery company.
In 2019, I enrolled to Bloom Institute of Technology (formerly Lambda School) to study Data Science,
which included Python, predictive analysis, and machine learning. During that time, I was hired as a
team lead which further helped me develop my Python and team building skills.
In March 2024, I graduated from Full Sail University with my BS in Game Development.
There, I learned Unreal Engine, C++ and refined my C# skills as well as Unity.
Skills & Education
Full Sail University
BS Game Development | 2021 - Mar 2024
Coursework included: C#, Unity, C++, Unreal Engine, Python
Lambda Schools | 2019 - 2021
Apprenticeship in Data Science
Coursework included: Descriptive & Predictive Statistics, Data Engineering,
Machine Learning, & Deep Learning
Experience
Experis Game Solutions - Arizona
Software Development Engineer I (In-Office/Remote)
Aug 2023 - Present
• Writing and maintaining C# game testing/automation software and C++ Game
code
• Set up testing automations
• Monitoring the the technical performance of internal systems
Data Software Test Engineer II (In-Office/Remote)
Feb 2023 - Aug 2023
• Authored and maintained PowerBi Dashboards
• Designed and created websites for clients based on their needs and
programmed administrator pages for updating and changing content
• Communicated advanced data insights to internal and external
teams
• Presented data centric reports, test reviews, and process
improvements to clients
• Partnered with leads and STEs to define and identify telemetry plans
Web Developer (Contracted)
Self Employed - Arizona | 2013 - Feb 2023 (Ongoing)
Designed and created websites for clients based on their needs and programmed
administrator pages for updating and changing content
Shader & C# Programmer (Remote)
Martian Games Studio - California | Feb 2022 - June 2022
• Created and tested AI state machines with C# and programmed shaders using
Unity's URP (Universal Render Pipeline)
• Troubleshooted multiplayer NPC AI to fix bugs and optimize code
• Coordinated remotely with a team of 3 to create multiplayer AI
• Created and managed URP scenes for an open world cityscape and subway
scene
Data Science Team Lead (Remote)
Bloom Institute of Technology (formerly Lambda School) - California | Oct 2019 - Jan
2020
• Led a cohort of 20 students in team meetings and group projects, and
graded student assignments
• Created testing materials and monitored GitHub repositories to keep code
up to current programming standards
• Worked with Section Lead to incorporate new ideas and projects into
cirriculum, including new python module and upgrading from Python 2.7 to Python 3